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Former Patch Notes: 1.10 1.00 0.99 0.98 0.97 0.95

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HoS Patch 1.11:
We have some news for you today! In addition to a new Titan ability, we have reduced the Gold price of Heroes once again and adjust Consumable and Hero balance. We are also now looking at players that tend to leave running games frequently and punish accordingly.

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New Titan: Meteor

  • Calls down a Meteor that damages and slows all enemies hit.
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Leaver Warnings and Ranking Decay

  • Clarification: If you sometimes leave a game early because you receive a call or your battery is empty, that's fine with us. Abusing the feature to frequently leave games that might result in a defeat is not okay. You should finish games to receive rewards.
  • It is absolutely safe to leave a game after a Nexus has fallen. You have enough time to say goodbye, view the statistics and exit.
  • Added a note when a player is about to leave a game in progress. They will not get XP or Gold if they leave at that point.
  • Added a warning when a player frequently leaves games. Just finish some games and the warning should go away.
  • In case players instead continue to leave games, they will start losing ranking score.
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Consumables Changes
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Berserker Potion

  • Increased the amount of extra damage you deal to 66% from 25%.
  • Reduced the amount of damage you take to 66% from 25%.
  • Increased the duration of the potion to 15 from 10 seconds.
  • Gold Price increased to 45 from 35 Gold.
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Health Potion

  • Increased the amount of instant Healing to 300 from 250.
  • Increased the amount of Health Regeneration to 300 from 250 over 10 seconds.
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Mine

  • Damage increased to 600 from 500.
  • Stun Duration increased from 1.5 to 1.75 seconds.
  • Gold Price reduced to 30 from 35 Gold.
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Team Heal

  • Increased the amount of Healing to 500 from 250.
  • Gold Price increased to 35 from 25 Gold.
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Team Speed

  • Gold Price reduced to 15 from 25 Gold.
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Time Warp

  • The Cooldown of your Titan Ability is now set to 4 instead of 0 seconds.
  • All other skill cooldowns are still set to 0 seconds.
  • Gold Price increased to 40 from 35 Gold.
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Smite

  • Damage increased to 1500 from 1000.
  • Note: This damage is of course only applied to minions, monsters and bots. It does not work on Heroes or Towers.
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Hero Changes
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Turakk: We are toning down the power of the autoattack that had very little counterplay. Now Turakk needs to be closer to his target and is a little slower when attacking.


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Skyfall

  • Range reduced by ~15%.
  • Reducing extra Damage when Energy is spent to 20%/30%/40% from 60%/70%/80%.
  • Increasing the self-slow you get by attacking to 35%/30%/25% from 30%/20%/10%.
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Charged Blast

  • Projectile Size incresed by ~11%.
  • Now you gain a little energy when activating the skill, so you can fire at least a few shots when low on energy.
  • Cooldown incresed to 22/20/18 from 16/15/14 sec.
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Refreshing Shield

  • Removed the brief Damage immunity right after activating the Shield.
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Sudden Death

  • Sudden Death is back. This time with different rules.
  • When Sudden Death starts, the following rules apply:
  • Death Timers are increased by 60%.
  • Instant Revive (Consumable) is not available in Sudden Death mode.
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Item Changes
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Armor Penetration Price Increased

  • The price of Armor Penetration on items has been increased by 50%.
  • Armor Penetration Items will now cost more Souls in-game and still have the same value.
  • Context: Similar to our last patch, we wanted to bring this highly overpowered stat more in line with other item stats. Armor Penetration had been so good, that it was always a good idea to invest into it and nullify the enemy's attempts of building Armor against you.
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Bugfixes

  • Fixed an issue where Skills that were not supposed to target Towers did so. This resulted in strange interactions.
  • Fixed a Controller deadzone issue that caused some snapping.
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